AI Insights · Timothy · July 2023
Top 5 Tycoon Games Performance in Hungary - Q2 2023
Discover the performance trends of the top 5 Tycoon games on a unified platform in Hungary during Q2 2023, including insights on downloads, revenue, and active users.
In the second quarter of 2023, the performance of the top 5 Tycoon games in Hungary demonstrated various trends across downloads, revenue, and active users on a unified platform.
Township from Playrix showed a relatively stable weekly revenue, peaking at approximately $15.5K in the first week of April and maintaining figures around $13K to $14K towards the end of the quarter. Weekly downloads saw a notable increase, reaching a peak of 3.6K in late May, before declining to 1.9K by the end of June. The game maintained a steady number of active users, starting at around 31K and ending the quarter with approximately 29K.
Hay Day by Supercell experienced fluctuations in weekly revenue, starting at $7.7K and reaching a high of $11.9K in early April, before settling around $5.5K by the end of June. Downloads for the game showed a downward trend, starting at 3.2K and declining to 1.4K. Active users also decreased gradually from approximately 36K to 31K over the quarter.
Cinema Tycoon 3D from Kwalee Ltd had a mixed performance. While revenue was negligible, downloads saw a significant spike to 6.4K in mid-April before dropping to 2.2K by the end of June. The game’s active users followed a similar pattern, peaking at 7K in late April and then stabilizing around 4.8K towards the end of the quarter.
Family Island — Farming game by Melsoft showed steady weekly revenue, with its highest point at $9.8K in early May and ending the quarter around $6.3K. Downloads for the game decreased from 3.5K at the beginning of the quarter to 777 at the end. Active users also showed a declining trend, starting at 8.4K and ending at approximately 5.1K.
Zoo 2: Animal Park from Upjers GmbH had varied weekly revenue, peaking at $4.6K in mid-May and dropping to $1K by the end of June. Downloads fluctuated, peaking at 2.3K in early April and ending the quarter at 1.8K. The game’s active users saw a dip mid-quarter but recovered to around 16.2K by the end of June.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.